A small personal project I completed to practice modeling and rendering in Blender. Adobe Substance Suite was used for the textures.
Model created in 3ds Max and rendered with V-Ray. The completed scene was used to create a series of image sequences in a variety of finishes.
Vacuum images created using provided CAD models. They were rendered using 3ds Max and V-Ray, and were assembled in Photoshop with the help of V-Ray's Cryptomatte and LightSelect layers.
Shown here is a condensed version of a video I created for Comau while I worked at Externa CGI. Comau is a multinational company specializing in industrial automation. For this project, we utilized existing CAD models to build the CG scene. We employed specialized software to convert these models into a usable format, then applied custom materials using photographs for reference. The models were then rigged to move in a manner consistent with their real-life motion.
I recently undertook a small personal challenge to create a realistic waterfall using Phoenix FD, a powerful tool for fluid simulations.
Over the course of a few weekends, I embarked on the challenge of animating a Falcon 9 landing. Working with Phoenix FD, a fluid dynamics simulation package for 3ds Max, can be a complicated task. I began with a model of the rocket and drone ship, which I rigged, tweaked and improved.
While at Externa CGI, I created animated shots for a promotional video produced by Ozone Films. These shots showcased an electric aircraft in development by Orb Aerospace. The aircraft model and liveries were provided by Orb Aerospace. I then rigged the model to ensure the controls responded accurately to pitch, roll, yaw, and propeller inputs. Ozone provided expert direction for the shots, and I benefited from the constructive feedback of my colleagues at Externa. The rendered sequences were sent to Ozone for additional effects and color adjustments before being incorporated into the final video.
At Externa CGI, we were given a fun challenge: to modify and render a Toyota Celica model. I took it as far as I could while maintaining the appearance of a Celica.
Every once in a while, I have the opportunity to create demo pieces for Externa CGI. When creating product animations, we typically animate CAD models which have been converted to a format that we can use within 3ds Max. For this demo animation, I used a purchased model. I adjusted the included materials and textures and set up a new scene with fresh lighting.
I have extensive experience using V-Ray, but recently, I've become interested in exploring GPU render engines. I put together this short demo while learning to use Redshift.
Displayed here are frames from a video I animated and rendered for GHSP while at Externa CGI. The video features animated exploded views of various components provided by GHSP, showcasing their offerings as an automotive supplier. This video was part of GHSP's 2018 CES exhibit.
As part of the revamp of Scarab Jetboat’s website, I created a series of renderings of their boats. The images were used in both interactive 360-degree spins and customizers. The boats were created using CAD supplied by Scarab. Upholstered surfaces were then modeled and added in 3ds Max.
Simple keyframing can make a large impact. Here, I've condensed an animation that was created for ESI to be included at their 2014 NeoCon exhibit. The storyboard was created by Brian Knapp at Externa CGI. This was a fun animation to work on.